Equipment & Gear
28 entries in the Lethal Company compendium.
Grappling HookPull yourself up, drag your friends closer, or yank monsters within reach using this essenNight Vision GogglesSee through the dark before the dark sees you.FlashlightYour only shield against the dark, and the monster within it.Walkie-TalkieStay connected in the dark, or die alone in the static.SawA jagged, noisy tool for cutting scrap or severing threats in the dark.TorchPierce the suffocating darkness to survive the moon's hungry shadows.WrenchThe only thing standing between you and the locked vault.HammerA rusted lifeline for breaking barriers and buying time.Canned FoodSource material contains no information regarding Lethal Company or canned food as a game First Aid KitStitch up the wounds before the monsters finish you.Energy DrinkFour key ingredients, one iconic can.TaserThree cheap sparks between you and a very angry Hound.9mm PistolTwelve rounds, zero mercy from the Company, and a prayer you don't need the shotgun.Pump ShotgunA handful of pellets between you and the dark — pump, pray, repeat.M4A1 RifleThirty rounds of honest work for a Contractor who just wants to clock out alive.Frag GrenadeOne throw, one boom, zero second chances — make it count.Molotov CocktailOne bottle, one throw, and a corridor full of very bad decisions for the local fauna.HeadlampA dim little halo of hope in a world built to swallow your light whole.FlareA tiny stick of fire in a building that wants you blind and silent.Climbing RopeWhen the floor is a trap, the wall is your way out.MapKnow the bones of the building before the dark swallows you whole.CompassWhen the dark swallows every landmark, trust the needle.BinocularsSee what's out there before it sees you.9mm AmmoTwelve light rounds between you and the dark — cheap, fast, and barely enough.Shotgun ShellsOne pull of the trigger, and the corridor belongs to you.5.56mm Rifle AmmoThirty rounds of corporate approval, fired into the dark.FuelNo fuel, no scrap — the company doesn't pay for idle hands.WaterIn a world of fangs and falling ceilings, a cold sip of water is the closest thing to merc
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