Flashlight
Your only shield against the dark, and the monster within it.
The Flashlight is the standard-issue illumination device issued to every Company employee upon assignment. It serves as the primary tool for navigating the oppressive gloom of industrial moons, revealing valuable scrap and environmental hazards alike. Without this beam of artificial light, survival rates plummet drastically due to the inability to see approaching threats or navigate treacherous terrain safely.
- Item Class
- Utility Equipment
- Power Source
- Rechargeable Battery
- Weight
- Negligible
- Durability
- High
- Location
- Ship Armory / Loot Crates
- Function
- Active Illumination
- Compatibility
- Universal
Lore & Background
Employees often speak of the psychological toll carried by this device. The beam is not just a tool for finding scrap; it is a deterrent against certain entities that dwell in shadows. Yet, reliance on it creates vulnerability, as the light can also draw attention from other predators sensitive to sudden changes in their environment. It remains a constant companion, flickering with the anxiety of every scavenger who holds it.
In Their Own Story
The hum of the flashlight was the only sound in the abandoned corridor. I kept my thumb on the switch, ready to cut the power if the Hounds heard me breathing. The beam swept across rusted pipes and dead wires, revealing nothing but dust. Then, a shadow detached itself from the wall—a Lurker, frozen by the glare. I held steady, watching its form dissolve back into the gloom as it retreated from the light.
Reader's Guide
The Flashlight remains the primary tool for visibility across every industrial moon assigned by the Company. Its beam cuts through thick fog and dust, exposing scrap metal and environmental hazards that would otherwise cause fatal accidents. However, battery life is finite and drains continuously while active. Employees must monitor their charge levels closely to prevent being left in total darkness during a chase or extraction phase. Recharging stations are found on the ship's interior and at specific moon outposts; visiting these is essential for long-term survival. Tactically, players can toggle the device off to conserve power when moving through safe zones or hiding from auditory hunters like Hounds that track sound rather than light. Conversely, keeping it active is vital against visual predators such as Lurkers, which are repelled by direct illumination. Finding loose batteries in crates allows for manual replenishment without a charger, though this consumes inventory slots. Strategic use involves balancing visibility needs with power conservation to ensure enough charge remains for the return journey to the ship.
Did You Know?
- Batteries can be found as loot in crates to replenish charge manually.
- The Lantern offers a hands-free alternative but requires two inventory slots.
- Turning off the flashlight always stops battery drain, even if the device is malfunctioning.
Frequently Asked Questions
What is the primary function of the Flashlight?
It provides essential illumination for navigating dark moons and identifying scrap or threats in low-light conditions. Without it, players cannot see most enemies or interact with many environmental objects safely.
Where can crew members obtain a Flashlight?
Every employee starts with one issued from the Ship Armory upon arrival at the base. Additional units can occasionally be found inside loot crates scattered across various industrial moons.
How is the Flashlight powered and recharged?
It runs on a rechargeable battery that depletes over time while active in use. Players must return to the ship's charging station to restore power before it completely dies.
Does the Flashlight have durability or can it break?
The device is classified as high durability and does not suffer damage from typical environmental hazards. It remains functional throughout a mission unless dropped in extreme situations that prevent retrieval.
Can I trade or sell Flashlights for profit?
No, this utility equipment is not considered scrap and cannot be sold at the company depot. Its value lies solely in its necessity for survival rather than monetary gain.
More in Equipment & Gear
Elsewhere in the Lethal Company universe
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